*If your computer is lagging more than normal in any interior, I would suggest NOT activating ANY of the TOMBS inside the "Crypts" at the Miner's settlement (I have a beastly computer, and activating a tomb once knocks my FPS down by 50%, activating it again multiple times i've got it down to 1 (one) FPS). *I'm 10,000% sure that you WILL find floating trees, especially in the "Forest of Dreams" I've done my best to fix the ones that I've seen while playing/testing but remember there are atleast 1000 trees in those few cells. If you find any issue please, please let me know through PM (DSoS TESAlliance and (same username). *Please note that even though Fort Nocturna Suppressio has been fully beta-tested that there may still be bugs in the mod. If any is found please contact me so I can it fixed ASAP! Delete the files/folders associated with the mod. Start Oblivion Launcher, click Data Files, and enable the Fort Nocturna Suppressio.esp file(s).Ģ. In Wrye Bash Mods tab, check the ESP/ESM's and rebuild Bashed patch. Right click the archive name and Install.ĥ. Check any sub-folders, ESP/ESM's as required.Ĥ. In Wrye Bash Installers tab, highlight the new archive.ģ. Copy the entire archive into your Oblivion Mods\Bash Installers folder.Ģ. Double-click the name of the mod in the right-hand side of the OBMM screen, once installed the mod icon will turn blueġ. Click the Create OMOD button, wait until it finishes, then click the Ok buttonĢ. Click the Add Archive button, navigate to the archive and select it, then click the Yes button.Ħ. Copy the extracted archive to \Oblivion\OBMM\Mods\ĥ. Extract the archive to any other folder.Ģ. Start Oblivion Launcher, click Data Files, and enable the Fort Nocturna Suppressio.esp file(s).ġ. Extract this archive to any folder and then copy the contents to Oblivion's Data folder.Ģ. Load the new version into your load list with whatever program you use to do so. They are named "DSoSFortNocturnaSuppressio.bsa" and "DSoSFortNocturnaSuppressio.esp"Ĥ. Place the NEW versions files into the Data Folder. They should be named "DSoSFortNocturnaSuppressio.bsa" and "DSoSFortNocturnaSuppressio.esp" Delete those!ģ. Remove ALL old files, should be the plugin and a BSA. Unload DSoSFortNocturnaSuppressio from your load list, load up Oblivion and make a new save inside any interior thats not in this mod. I've spent 6 hours over a couple of weeks looking for them in the CS.ġ. There is a cave entrance at this Giant water fall, just North of the Miners Town.***įloating trees in Forest of Dreams, will most likely not be fixed, as there are too many of them to go one-by-one. it was going to be an exit for a cave system. ***In "The Hills" there is a cave entrance with an animated door that opens, but does not teleport you to an interior cell. it was going to be part of the mod, but was removed due to time constraints. ***The "Jump of Faith" does nothing special, just a fun jump with a long fall without getting killed. There is a Water Well there that is locked, use the key to unlock it and continue your journey.*** Once you have that key, you will need to find your way to the opposite end of the island to the thick forest of redwoods. There is a key on a skeleton in a house around "Officers Retreat" the place has a burned down house, a tavern and 3 houses. ***Its also came to my attention that some people are having issues finding their way. Remove any item that increases your health or health regen.*** ***To get to the island, you will need to get your health to 20% or less then you'll be teleported. What really lurks in the halls of this mysterious fort built hundreds of years ago? But these are only legends, myths and rumors. All have perished either on the sea or in the ruins. Many people have made the month long journey to the large island, to seek its riches, none have returned. Others say it was taken over by a Daedric entity. Some say that the men and women who served there died and still haunt the halls and the lands. There have been myths and legends rumored around Nirn and especially in Cryodiil about the fort. After Alessia won and drove the Ayleids out of Cyrodill, the fort was abandoned to feel the wrath of weather and the spirits that lay within. FNS was a key defensive outpost during the Ayleid vs Alessia war.
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